Spell
NormalConstellar Star Cradle
Archetype:
Constellar
View:
2877
Target 2 "Constellar" monsters in your Graveyard; add those targets to your hand. You cannot conduct your Battle Phase the turn you activate this card.
Constellar Star Cradle — Power Evaluation
Final Score: 53 ± 6 · Confidence: Medium
- Intrinsic: 52 · Deck: 54 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Searcher/Tutor
Why it scores here
Constellar Star Cradle reliably converts a graveyard full of Constellar monsters into two cards in hand, which is a clean +1 net card and the reason it sits in the Constellar core. The 53 score comes from that recursion value plus strong deck presence (68 of 68 sampled decks, 1 copy each, with the Constellar partner network). It earns nothing from being a Spell with no interaction or material value, and its drawback (no Battle Phase that turn) is a real tempo cost the score reflects. The absence of combo and guide evidence keeps confidence at Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Needs two Constellar monsters in the graveyard, which is a conditional but routine route in the sampled decks (observed in 68 of 68 decks; combos not supplied) (observed). |
| Combo & Conversion | 50 | The text adds two targets to hand, so it converts the graveyard into board-relevant cards, but no recorded boards confirm the line (inferred). |
| Resource Economy | 70 | Returns two monsters to hand for the cost of the Spell itself, a net +1 card advantage from the graveyard (inferred from text). |
| Effect & Interaction | 5 | No negation, removal, or disruption text, so it gives the opponent nothing to respond to or play around (verified). |
| Material Utility | 5 | A Spell body cannot be used as material, so this axis is near zero (verified). |
| Resilience & Flexibility | 45 | A single Spell that targets graveyard cards can be negated, and its value depends on graveyard contents rather than a board (inferred). |
| Deck-Building Efficiency | 55 | One copy per deck with no garnet or lock text, but it is restricted to Constellar and its 4-archetype spread is moderate (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Searcher/Tutor. Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts graveyard Constellar monsters into two hand cards, a net +1 card advantage
- Present in every sampled Constellar-core deck (68 of 68), at one copy each
- Clear, unambiguous text with no timing or lock complexity
Weaknesses
- Requires two Constellar monsters in the graveyard, so it is dead early in a game
- Prevents the Battle Phase on the turn it is activated, a real tempo cost
- Spell with no interaction and no material value
- Restricted to the Constellar family, so no portability beyond it
Counters / choke points
- Spell negation (e.g. Ash Blossom & Joyous Spring) can stop the activation
- Graveyard disruption or banish effects leave it without targets
Best use
Recovery/Recursion. Decks: Constellar (archetype 1594), Constellar (archetype 1606), Tellarknight, Sacred Beast. Suggested copies: 1.
Evidence & gaps
- Verified: Text: add two Constellar monsters from the graveyard to hand; no Battle Phase the turn it is activated; Spell type, no ATK/DEF, cannot be material; No interaction text
- Observed: In 68 of 68 sampled decks, 1 main-deck copy each; Four archetypes: Constellar 1594 (25), Constellar 1606 (17), Tellarknight (14), Sacred Beast (12); Strong partner co-occurrence with Constellar Caduceus (98.5%), Sombre (97.1%), Pleiades (97.1%)
- Inferred: Net +1 card advantage from graveyard recovery; Conditional availability depends on graveyard Constellar count
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard): inclusion % not available no banlist token: assumed 3 copies (unlimited)






